![]() ![]() It certainly happens to anyone that goes "hardcore" (no, not the game mode) in these types of games. It's absolutely what happens to me every time I come back to the game. And yet it's what I'd wager happens to most players. You play games to have fun, why on earth would you instead have less fun just so you can get better items and be more optimal? It makes no sense. When you look at it from an outside perspective, it's a ludicrous statement. Something in a GAME you're playing is more important than having fun with said game. ![]() The problem arises when obtaining and using that best optimal gear becomes more important than everything else. That's what the game is about - power fantasy, killing demons, getting powerful rewards to kill more demons with etc. We all want to push the hardest difficulties and feel powerful and awesome. I've already gone over how Diablo 3's combat is almost pitch-perfect and hasn't been matched yet in the genre (sorry Lost Ark), the skill system is problematic in most games in the genre so we'll skip that, which leaves us to focus on the real problem of (current) Diablo 3 instead - the itemization. Everything else is set-dressing and enhances (or diminishes) those three parts. A Diablo game is composed of three basic parts: the combat, the skills and the loot. This article is for the rest of us who are at least somewhat conflicted. ![]() Just to put a huge disclaimer at the top here: all of this is my personal opinion and preference, obviously, and there are many people who prefer to play differently, be it use the same build over and over (WW Barb comes to mind) or just push to the maximum GR every single season no matter what. But the biggest takeaway from them has to be something I've been struggling with for a long time now: the paradox of Diablo-likes, as I like to call it. A lot of the comments on my last article got me thinking (and btw, thanks to everyone for reading and hopefully enjoying it) and opened up a whole lot of ideas for followups. ![]()
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